![]() ![]() Mobile gaming market size projected to reach 338 billion by 2030 4.5% of females who play smartphone games pay for in-app game content, while only 3.3% of males do so, according to mobile gaming gender research. These technologies make wireless multiplayer gaming possible for two or more players. Infrared, Bluetooth, Wi-Fi and 3G are some of the numerous communication choices available on mobile devices, especially smartphones, nowadays. The introduction of Snake downloaded on Nokia feature phones in 1997 heralded the beginning of mobile gaming's widespread appeal and demonstrated the utility of games on these devices. One of the reasons for the popularity of mobile gaming is its accessibility nearly everyone owns a smartphone that contains games. Mobile gaming has overtaken console and computer gaming as the most popular form of gaming worldwide. The rising access to broadband connections, especially in developing countries, has made digital gaming more accessible to a larger population. ![]() ![]() Mobile Gaming is defined as playing and enjoying interactive video games on several platforms, such as computers, mobile phones, and game consoles. ![]()
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